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Crash Site (Environment Concept)

The brief for this project was to design a crash site on a strange environment. I made a concious effort at the start to aim for a bold and more simplistic art style than what I would typically work in. I sketched thumbnails beofre moving on to sketches detailing the specifics of each camp site, such as what tools and elements of the environment are significant. I then took the best of these ideas and then combined them into one cohesive environment (study page 4). I used Unreal Engine 4 to make rough landscape block-outs and shot compositons, one of which was used as the basis for the final environment concept (painted over in my desired art style).

Final Render

Final Render

UE4 Block-Out

UE4 Block-Out

Thumbnails #1

Thumbnails #1

Thumbnails #2 (looser)

Thumbnails #2 (looser)

study page #1

study page #1

study page #2

study page #2

study page #3

study page #3

study page #4 (combination of previous environments)

study page #4 (combination of previous environments)

UE4 Block-Out Shots

UE4 Block-Out Shots

Rough Colour Passes

Rough Colour Passes